Builder Preview Fixed
Slither-Style Snake prototype workspace
This preview now loads locally and reflects the Unity prototype work checked into the repo. The actual game implementation lives under unity-snake.
3
Scenes checked in
5
Arena archetypes
15
Starter achievements
2
Playable modes scaffolded
Current Status
- Unity 6 project scaffold exists in `unity-snake`
- Bootstrap, MainMenu, and Gameplay scenes are checked in
- Runtime-built HUD, joystick, boost button, pause, results, and achievement toast UI are in place
- Solo progression, Vs Bots tiering, seeded arenas, and achievement data are configured
- Builder preview now renders locally instead of redirecting to a blocked URL
Gameplay Highlights
- Free-flow movement with trail-sampled snake body
- Lethal walls and obstacles with self-collision disabled
- Solo Challenge progression with deterministic level layouts
- Vs Bots pure-race mode with boost-aware local AI
- Procedural arena archetypes, results awards, and achievement ladder
Prototype Assets
- Scenes: Bootstrap, MainMenu, Gameplay
- Configs: movement, boost, collectibles, solo difficulty, vs bots tier, bot behavior, arena generation
- Arena archetypes: open arena, ring arena, cross corridors, quadrant symmetry, scattered clusters
- Design doc: unity-snake/docs/snake_game_design_doc.md
Design Doc Preview
unity-snake/docs/snake_game_design_doc.md# Slither-Style Snake — Game Design Document Platform: Mobile only (iOS + Android) Engine: Unity 6.x, C#, 2D top-down Genre: Casual arcade / .io-style snake Vision - Free-flowing non-grid snake movement - Solo Challenge with endless seeded progression - Vs Bots pure-race mode to 100 points - No self-collision or inter-snake collision death Core Mechanics - Smooth steering instead of 90-degree turns - Trail-sampled body rendering - Boost increases speed and shrinks the tail - Obstacles and outer wall are lethal on head contact Prototype Status In Repo - Unity scaffold and starter scenes are checked in - Runtime-built HUD, menu, results, pause, and achievement toasts exist - Procedural arena archetypes and achievement data are configured Canonical file: unity-snake/docs/snake_game_design_doc.md
Next Unity Open
- Open
unity-snakein Unity 6. - Let Unity import, regenerate any missing metadata, and normalize YAML.
- Open
Assets/_Game/Scenes/Bootstrap.unity. - Press Play and verify menu, gameplay bootstrap, HUD, pause, results, and achievements toast flow.